## Phaser.Component. Reset

#### new Reset()

  The Reset component allows a Game Object to be reset and repositioned to a new location.

  Source - gameobjects/components/Reset.js, line 12

### Methods

#### reset(x, y, health) → {PIXI.DisplayObject}

  Resets the Game Object.

  This moves the Game Object to the given x/y world coordinates and sets `fresh`, `exists`,
  `visible` and `renderable` to true.

  If this Game Object has the LifeSpan component it will also set `alive` to true and `health` to the given value.

  If this Game Object has a Physics Body it will reset the Body.

  ##### Parameters:

  Name | Type | Argument | Default | Description
  --- | --- | --- | --- | ---
  `x` | number |  |  | The x coordinate (in world space) to position the Game Object at.
  `y` | number |  |  | The y coordinate (in world space) to position the Game Object at.
  `health` | number | <optional> | 1 | The health to give the Game Object if it has the Health component.

  ##### Returns:

  PIXI.DisplayObject -

  This instance.

  Source - gameobjects/components/Reset.js, line 30