# Source: src/pixi/renderers/canvas/utils/CanvasTinter.js

    /**
     * @author Mat Groves http://matgroves.com/ @Doormat23
     */

    /**
     * Utility methods for Sprite/Texture tinting.
     *
     * @class CanvasTinter
     * @static
     */
    PIXI.CanvasTinter = function() {};

    /**
     * Basically this method just needs a sprite and a color and tints the sprite with the given color.
     *
     * @method getTintedTexture
     * @static
     * @param sprite {Sprite} the sprite to tint
     * @param color {Number} the color to use to tint the sprite with
     * @return {HTMLCanvasElement} The tinted canvas
     */
    PIXI.CanvasTinter.getTintedTexture = function(sprite, color)
    {
        var canvas = sprite.tintedTexture || PIXI.CanvasPool.create(this);

        PIXI.CanvasTinter.tintMethod(sprite.texture, color, canvas);

        return canvas;
    };

    /**
     * Tint a texture using the "multiply" operation.
     *
     * @method tintWithMultiply
     * @static
     * @param texture {Texture} the texture to tint
     * @param color {Number} the color to use to tint the sprite with
     * @param canvas {HTMLCanvasElement} the current canvas
     */
    PIXI.CanvasTinter.tintWithMultiply = function(texture, color, canvas)
    {
        var context = canvas.getContext("2d");

        var crop = texture.crop;

        if (canvas.width !== crop.width || canvas.height !== crop.height)
        {
            canvas.width = crop.width;
            canvas.height = crop.height;
        }

        context.clearRect(0, 0, crop.width, crop.height);

        context.fillStyle = "#" + ("00000" + (color | 0).toString(16)).substr(-6);
        context.fillRect(0, 0, crop.width, crop.height);

        context.globalCompositeOperation = "multiply";
        context.drawImage(texture.baseTexture.source, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);

        context.globalCompositeOperation = "destination-atop";
        context.drawImage(texture.baseTexture.source, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);

    };

    /**
     * Tint a texture pixel per pixel.
     *
     * @method tintPerPixel
     * @static
     * @param texture {Texture} the texture to tint
     * @param color {Number} the color to use to tint the sprite with
     * @param canvas {HTMLCanvasElement} the current canvas
     */
    PIXI.CanvasTinter.tintWithPerPixel = function(texture, color, canvas)
    {
        var context = canvas.getContext("2d");

        var crop = texture.crop;

        canvas.width = crop.width;
        canvas.height = crop.height;

        context.globalCompositeOperation = "copy";

        context.drawImage(texture.baseTexture.source, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);

        var rgbValues = PIXI.hex2rgb(color);
        var r = rgbValues[0], g = rgbValues[1], b = rgbValues[2];

        var pixelData = context.getImageData(0, 0, crop.width, crop.height);

        var pixels = pixelData.data;

        for (var i = 0; i < pixels.length; i += 4)
        {
            pixels[i + 0] *= r;
            pixels[i + 1] *= g;
            pixels[i + 2] *= b;

            if (!PIXI.CanvasTinter.canHandleAlpha)
            {
                var alpha = pixels[i + 3];

                pixels[i + 0] /= 255 / alpha;
                pixels[i + 1] /= 255 / alpha;
                pixels[i + 2] /= 255 / alpha;
            }
        }

        context.putImageData(pixelData, 0, 0);
    };

    /**
     * Checks if the browser correctly supports putImageData alpha channels.
     *
     * @method checkInverseAlpha
     * @static
     */
    PIXI.CanvasTinter.checkInverseAlpha = function()
    {
        var canvas = new PIXI.CanvasBuffer(2, 1);

        canvas.context.fillStyle = "rgba(10, 20, 30, 0.5)";

        //  Draw a single pixel
        canvas.context.fillRect(0, 0, 1, 1);

        //  Get the color values
        var s1 = canvas.context.getImageData(0, 0, 1, 1);

        if (s1 === null)
        {
            return false;
        }

        //  Plot them to x2
        canvas.context.putImageData(s1, 1, 0);

        //  Get those values
        var s2 = canvas.context.getImageData(1, 0, 1, 1);

        //  Compare and return
        return (s2.data[0] === s1.data[0] && s2.data[1] === s1.data[1] && s2.data[2] === s1.data[2] && s2.data[3] === s1.data[3]);
    };

    /**
     * If the browser isn't capable of handling tinting with alpha this will be false.
     * This property is only applicable if using tintWithPerPixel.
     *
     * @property canHandleAlpha
     * @type Boolean
     * @static
     */
    PIXI.CanvasTinter.canHandleAlpha = PIXI.CanvasTinter.checkInverseAlpha();

    /**
     * Whether or not the Canvas BlendModes are supported, consequently the ability to tint using the multiply method.
     *
     * @property canUseMultiply
     * @type Boolean
     * @static
     */
    PIXI.CanvasTinter.canUseMultiply = PIXI.canUseNewCanvasBlendModes();

    /**
     * The tinting method that will be used.
     *
     * @method tintMethod
     * @static
     */
    PIXI.CanvasTinter.tintMethod = PIXI.CanvasTinter.canUseMultiply ? PIXI.CanvasTinter.tintWithMultiply :  PIXI.CanvasTinter.tintWithPerPixel;